Character Artist – Contract Position

🌍 Remote, USA 🚀 Full-time 🕐 Posted Recently

Job Description

    Job Description:
  • Create high-quality character models (hero characters, NPCs, creatures, etc.) across all phases: sculpting, retopology, UVs, baking, texturing, and in-engine setup
  • Maintain strong visual consistency with the project’s art direction
  • Author textures, materials, and shader setups that balance visual fidelity with performance requirements
  • Collaborate with Tech Art and Animation to troubleshoot skinning, deformation, and character performance issues
  • Respond well to feedback and constructive criticism to submissions and workflows
    Requirements:
  • Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset
  • Comfort operating in ambiguous and unregimented environments
  • Proven knowledge of character art pipelines: sculpting, retopology, UV unwrapping, baking, texturing
  • Shipped at least one AA+ title
  • Experience with hard-surface character elements (armor, robotics, cybernetics, etc.)
  • Familiarity with rigging tools, skinning workflows
    Benefits:
  • We are looking for rockstars that are highly self-accountable
  • This is an excellent opportunity for someone who is tired of being a cog in a larger machine
  • Participate in a brand new sci-fi project using Unreal Engine 5

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