Job Description
Position: Game Engine Developer (Open 3D Engine O3DE)
Type: Hourly Contract
Compensation: $50 - $150/hour
Location: Remote
Commitment: 10 40 hours/week
- Role Responsibilities:
- Architect, develop, and optimize scalable game systems using Open 3D Engine (O3DE) with C++ and Lua
- Implement advanced 3D rendering pipelines and visual features to achieve AAA-quality graphical fidelity
- Integrate, extend, and customize O3DE modules to fulfill project-specific needs and support dynamic, multiplayer-ready worlds
- Collaborate with designers, artists, and other developers to deliver robust, maintainable gameplay and engine features
- Troubleshoot, profile, and resolve complex performance challenges across diverse hardware configurations
- Contribute to technical documentation and participate in code reviews to promote best practices and knowledge sharing
- Engage in agile development processes, providing technical insights and driving innovation within the team
- Requirements:
- Professional experience with Open 3D Engine (O3DE) and familiarity with its modular architecture
- Advanced programming skills in C++ and proficiency with Lua scripting for gameplay or engine extension
- Experience building, optimizing, and debugging large-scale real-time 3D environments
- Strong understanding of rendering technologies, graphics pipelines, and multiplayer or networking systems
- Excellent written and verbal communication skills with the ability to collaborate across disciplines
- Experience working with open-source tools, build systems, and version control
- Strong problem-solving skills with a proactive, ownership-driven approach
- Contributions to open-source 3D engine projects or involvement in the O3DE community
- Experience deploying games or simulations on multiple platforms, including Linux
- Background in shipping AAA games or large-scale multiplayer environments
- Application Process (Takes 20 mins):
- Upload resume
- Interview (15 min)
- Submit form
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